It's hard to groove with this quirky tag-team fighter starring characters from the Power Instinct series.

The title of this game seems almost intentionally misleading.  Groove On Fight may sound like an original game, but it's actually the third title in the eternally disappointing Power Instinct series.  This installment of the series offers new tag-team play mechanics, but despite this feature, it's only marginally better than the first two Power Instincts (and nowhere near as good as the fourth, which was handed off to a more competant outside developer) thanks to painfully stiff control and animation to match.

Look, I'm not an unreasonable man.  I don't expect a smaller company like Atlus to perform at the same level as industry giants like Capcom and SNK, but even they should be expected to do better than this.  It's not just the limited animation that makes Groove On Fight feel less lively and dynamic than other fighting games... there's just no life to the characters' poses, gestures, and attacks.  After a few rounds, you'll swear that the fighters put too much starch in their laundry, or that they've got splints tied to their arms and legs. 

The stiffness of the animation is so pronounced that it even affects the gameplay. Groove On Fight just doesn't have the satisfying flow of Capcom's Marvel vs. series.  Even the tag team feature is more restrictive... instead of switching characters at will, you must physically tag your partner, who stands on the sidelines waiting to assist you.  If you get hit during this exchange, the tag won't take place, and your character will continue to get pounded by your opponent.  Sure, it's more realistic this way, but it's also incredibly aggravating... when you're on the ropes and you desperately need your partner's assistance, you don't want to be cheated out of it due to an unnecessary technicality.

To its credit, Groove On Fight does have more inspired character designs than what you'd find in the generic Street Fighter series.  Of course, at the same time, the game's cast of fruits, nuts, and flakes have a long way to go before they're as charming as the stars of Capcom's other legendary fighting game, Darkstalkers.  The characters in Groove On Fight include such oddities as a scantly clad futuristic cop, a nutty professor pulled out of an 80's music video (she blinded me with science!), and the Sailor Moon-esque Popura, who you may recognize as Clara from Atlus's far more appealing Purikura Daisakusen.  As strange as they are, even they don't hold a candle to Bristol, who starts out as a kickboxing Max Headroom and eventually transforms into Rob Zombie's satanic stunt double.  Hey man, I'm just here to review the game, not to make any sense of it.

Anyway, that's the long and short of Groove On Fight.  If you're so addicted to Saturn fighters that even the excellent games by Capcom and SNK aren't enough to satisfy your craving, Groove On Fight will give you the quick, dirty fix you need.  However, anyone else who already owns the far superior Marvel Super Heroes vs. Street Fighter won't be down with this groove.

details

Groove On Fight
Atlus
Tag-Team Versus Fighter

rating

   

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

Your partner is always there for you, even if they've been knocked out.  Simply stand over their battered body and press down and both punch buttons to throw them at your enemy.  Crude, but effective!

language barrier

Minimal.  Each character's comments are in Japanese, but that's about it.

access time

Borrow a cup of patience from a neighbor, 'cuz it'll take around twelve seconds to load each fight.  Even cut scenes take a bazillion years to load!

trivial matters

Solis, the game's time-hopping police officer, bears a stunning resemblance to G2, the android cop from the direct to video Disney film Inspector Gadget 2.

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